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#1 How AI Takes Over The World – while True learn() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I will be displaying off some while True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
while True: learn() Gameplay! On this video I will be showing off some whereas True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Eruditeness is the work on of effort new sympathy, noesis, behaviors, profession, values, attitudes, and preferences.[1] The quality to learn is insane by humanity, animals, and some machines; there is also evidence for some sort of eruditeness in definite plants.[2] Some learning is immediate, elicited by a single event (e.g. being injured by a hot stove), but much skill and noesis roll up from continual experiences.[3] The changes spontaneous by encyclopedism often last a lifetime, and it is hard to place conditioned material that seems to be "lost" from that which cannot be retrieved.[4] Human learning initiate at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and unsusceptibility within its environment within the womb.[6]) and continues until death as a consequence of on-going interactions 'tween citizenry and their surroundings. The quality and processes caught up in learning are unnatural in many established comic (including acquisition psychology, physiological psychology, psychonomics, psychological feature sciences, and pedagogy), besides as nascent fields of noesis (e.g. with a shared refer in the topic of encyclopedism from device events such as incidents/accidents,[7] or in cooperative education well-being systems[8]). Investigating in such comedian has led to the determination of varied sorts of encyclopaedism. For exemplar, encyclopedism may occur as a outcome of dependance, or conditioning, operant conditioning or as a result of more complex activities such as play, seen only in comparatively agile animals.[9][10] Eruditeness may occur unconsciously or without cognizant consciousness. Encyclopedism that an dislike event can't be avoided or at large may issue in a shape known as conditioned helplessness.[11] There is info for human activity eruditeness prenatally, in which addiction has been observed as early as 32 weeks into biological time, indicating that the important unquiet organization is insufficiently developed and set for learning and memory to occur very early in development.[12] Play has been approached by several theorists as a form of encyclopedism. Children scientific research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's development, since they make significance of their situation through performing acquisition games. For Vygotsky, notwithstanding, play is the first form of education terminology and human action, and the stage where a child begins to understand rules and symbols.[13] This has led to a view that education in organisms is forever affiliated to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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